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Ghost Recon: Breakpoint – Review

I’ll say this off the bat – I don’t care about microtransactions and loot grind. I mostly ignore all microtransactions entirely, and if they get too intrusive or an obstacle to my progress, I stop playing the game. Never in my 20 years of gaming have I bought a single microtransaction, and I play a lot of them GaaS. And I enjoy a good loot grind, where higher gear helps me do more damage and proceed further.

I don’t care for stories in video game all that much, unless it’s a good CRPG like Disco Elysium, that has those narrative chops. Most games – even something like The Witcher 3, in my opinion, has fairly decent story telling. They are good when it comes to games, but nothing remarkable in comparison to books, TV shows or movies. And finally, I am a sucker for graphics and also enjoy seeing drawn out animations in games. I love the detail.

With all of that in mind, here’s what I think of Ghost Recon: Breakpoint.

First of all, the game looks gorgeous. The dense foliage, the sunlight seeping through the trees, the sprawling vistas are a sight to behold. The weapon designs are also well detailed and the customization options are numerous. The character animations are deliberate – you can often slip while moving down a cliff, and can see your character struggle while going up. This gives some weight to the overall game, and I like that.

The combat is tactical and engaging for the most part. Stealth is still the recommended way to play Ghost Recon, and despite the levelling system and the gear scores, headshots will still bring down human enemies in 1 or 2 shots. It’s the drones/robot enemies that are a pain, and in my opinion make the game less interesting. They are also what justify the gear scores in the game. These are just bullet sponge enemies and you need better weapons to bring them down. I do not mind bullet sponge enemies – I have had a blast playing Division 1 and 2, and Destiny 2 of late – I just don’t want them in every game.

The multiplayer mode, Ghost War, is also a ton of fun, and makes for some really intense moments. It’s not the focus of the game, but makes for a good break from playing the single play/co-op.

I ignored microtransactions entirely, and they have not been a problem so far. The story is forgettable, and I have been skipping most of it after the first couple of silly cutscenes. I am either talking to my friends or listening to a podcast. It’s the best way to play Ghost Recon Breakpoint.

Ghost Recon Breakpoint is a fun game to play with friends and has a ton of content. It may not be what an average reviewer enjoys while on a deadline to get the review out in time, but for some one like me (just an average gamer), this is definitely good value.


Looks great
Combat is fun, except for drones
Lots of content


Can become repetitive
Soundtrack is underwhelming
Story is dull

Score – 7.5/10


Experience a military shooter set in a diverse & hostile open world that you can play solo or up to four-player co-op. Injured, without support & hunted down, test your survival skills and fight back. With your own play style, take down the Wolves, ex-brothers-in-arms gone rogue and their leader Cole D. Walker. Team up with your friends, and experience shared progression from the main campaign to PvP. Explore rich end-game content including four-player raids.

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