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Disintegration – Review

Disintegration takes elements of first person shooter and tactical strategy games, and blends them in a unique way. And it does succeed in providing an entertaining campaign, albeit with a few issues.


  • controls are simple to fly around with and to command your units.
  • the RTS (but more like an RTS-lite) element comes into play by choosing where your units move to and each have an individual ability that they can use with the hotkeys. simple and effective (but ends up having little variety but that’s in the cons)
  • is fairly easy to control and move your units and then moving on as yourself to lay down support fire on weaker groups of enemies
  • the FPS and RTSlite elements blend together nicely and is intuitive to play
  • mission environments have a good variety in the missions that ive played. mainly a forest/farm area moving through open fields to narrow forest paths leading up to a wreckage of a crashed ship.


  • There seems to be little variety with the abilities of the units being mortar, grenade, and slow time AOE ability(edit: there is also a fourth ability that i’ve noticed but never got to use). this is between the 4 story unit characters. hopefully in the future there can be a system that allow you to choose what abilities your units can have in the upgrade menu
  • The units only have one ability leaving no variety again. this could be forgiven if there was a second ability they could use similar to how mass effect handled it with a menu wheel popping up.
  • no way to individually move units to separate areas or to even make them take cover behind objects or walls. that would have been a good edition to the game.
  • there was an ability that was shown in the tutorial that i could preform in the game. it was to deploy a healing AOE. it worked in the tutorial but i was unable to do it in the campaign missions. i believe it was to hold Q while aiming at the ground.
  • sometimes it would seem like if i was too far away and shooting at the enemy then the first few seconds of connecting shots wouldn’t do any damage at first before seeing the health drop down at the usual rate you expect. not sure if anyone else is experiencing this but that could just be my fault.

Score – 7/10


From V1 Interactive, the new 30-person independent development studio founded by Marcus Lehto, the co-creator of Halo, comes Disintegration, a sci-fi first-person shooter combining FPS and real time strategy elements. Set in the near future on Earth, the only hope for human survival is through Integration, a process developed to preserve human brains in robotic armatures. You play as Romer Shoal, a former Gravcycle pilot in command of a small resistance force still grasping onto the fading memories of their human selves. With the domineering Rayonne forces set on eliminating the final remnants of human society, it’s up to Romer and his crew of Outlaws to fight back and reboot humanity. Pilot a variety of weaponized Gravcycles and command your crew on the ground by leveraging a variety of unique unit abilities and mastery of your own personal arsenal to dominate the battle.

In addition to the thrilling single-player campaign, Disintegration features frenetic PvP multiplayer where pilots and their crews compete in three exciting game modes across a variety of maps.

• Tactical Gravcycle combat:
Pilot a heavily armed Gravcycle featuring a variety of firepower, maneuverability, and abilities. Also command your crew on the ground, directing them to attack targets, pick up items, and use their unique abilities to turn the tide in battle.

• Riveting single-player campaign:
From Marcus Lehto, the co-creator of Halo and creative director of Halo: Reach, comes an all-new sci-fi saga. Play as Romer Shoal and confront the Rayonne, a rising global army set on eliminating what remains of humanity.

• Frenetic multiplayer action:
Battle across a variety of maps in three intense, team-based 5v5 multiplayer modes. Choose your favorite Gravcycle and lead your crew alongside your teammates, competing against opposing pilots to win objective-based matches.

• Customize your crews:
Each multiplayer crew has their own individual look and personality, along with different skillsets and playstyles. Master your favorite crew and customize your experience with a variety of skins, banners, badges, and emotes.

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